If you’re a developer eyeing visually immersive web applications, rely on the real-time 3D engine power of Babylon.js. For simplicity and real-time game dev, especially on low-end devices, Godot with its intuitive, scene-driven design is a sound option. Evaluate your project needs before deciding.

Comparison of Babylon.js and Godot

Key Differences Between Babylon.js and Godot

  • Coding: Babylon.js leverages TypeScript/JavaScript. Godot has built-in GDScript, C# for .NET platform, and community support for languages like Rust, Nim, Python.
  • 3D Capabilities: Babylon.js focuses on real-time 3D graphics via HTML5, while Godot’s 3D engine can support more varied devices.
  • Scenes: Godot works with a distinctive node and scene-based system while Babylon.js focuses on polygon modeling and permits limited use of solid geometry.
  • License: Babylon.js operates under Apache License 2.0, Godot is free under the MIT license.
  • Physics engines: Babylon.js utilizes plug-in physics engines like Cannon.js and Oimo, simulate collisions. Godot’s physics engine is inbuilt.
Comparison Babylon.js Godot
Developers Microsoft Open-source community
Written in TypeScript, JavaScript GDScript, C++, C#, Supports other languages through the community
Outputs/Builds to HTML5 and WebGL supporting browsers Windows, macOS, Linux, Android, .NET for desktop (in Godot 4)
Abstract Real time 3D engine making use of HTML5 for rendering. Open-source game engine with intuitive scene system and strong integration with built-in languages.
License Apache License 2.0 MIT License
3D Modelling Process Polygon modeling with triangular faces Direct import of Blender files, not suitable for complex 3D
Community Support Has more than 190 contributors as of 2018 Strong community-driven engine, official C++ support promised for version 4.0

What Is Babylon.js and Who’s It For?

Babylon.js, a real-time 3D engine, displays impressive 3D graphics via HTML5 in web browsers. Originally authored by David Catuhe and further developed by Microsoft and other contributors, Babylon.js has been transforming the realm of web graphics since its initial release in 2013. The 3D engine is for all tenacious developers, creative designers, and businesses seeking to bring vibrancy and realism into their online presence. It’s immensely popular for creating virtual worlds, data visualisation, medical education, fashion avatars, military training, product design, and sophisticated underground infrastructure modelling.

Image showcasing a highly detailed and realistic scene created with Babylon.js

Pros of Babylon.js

  • Renders realistic 3D images in real-time
  • Backed by tech giant Microsoft
  • Capable of a wide range of applications
  • Open sourcing under Apache License 2.0

Cons of Babylon.js

  • Constrained use of constructive solid geometry
  • Requires significant coding knowledge

What Is Godot and Who’s It For?

Godot serves as an intuitive, open-source game engine that allows creators to build applications from simple building blocks or nodes. With its innovative scene-driven design, creators can easily combine scenes into full-featured components. Godot is for every game developer, from beginners to veterans. The built-in scripting language GDScript and support for languages like C#,rust, and Python make it a universally appealing engine. Being free under the MIT license boosts Godot’s adoption among independent developers and small to medium game studios.

Godot's user interface showing a scene in the making using the engine

Pros of Godot

  • Free and under the MIT license
  • Modifiable open-source codebase
  • Supports multiple languages
  • Suitable for both 2D and 3D games

Cons of Godot

  • Limited .NET availability in Godot 4
  • Not ideal for complex 3D game development

Babylon.js vs Godot: Pricing

Babylon.js and Godot thrive on the pinnacle of affordability – they are both open-source and free of charge.

Babylon.js

Developed by Microsoft contributors and licensed under Apache License 2.0, Babylon.js extends its prowess without shackling users in pricing constraints. It is free and its source code is available on GitHub for public use and modification.

Godot

Godot operates on an open-source model, with an MIT license – attributing to its cost-free nature. There are no hidden fees, contracts, or licensing costs involved, affirming its position as a free to use technology. Its modifiable codebase allows developers to use and enhance features without any financial burden.

Code Examples for Babylon.js & Godot

Babylon.js

This code snippet creates an interactive sphere with a dynamic texture section in a 3D scene. Babylon Engine and WebGL browser support are prerequisites.

var createScene = function () {var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.FreeCamera("camera", new BABYLON.Vector3(0, 5,-10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, false);
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
var sphere = BABYLON.Mesh.CreateSphere("sphere", 16, 2, scene);
var material = new BABYLON.StandardMaterial("material", scene);
material.diffuseTexture = new BABYLON.Texture("myTexture.png", scene);
sphere.material = material;
return scene;
};

Godot

This Godot code sample details how to create a simple moving platform in a 2D game. The Godot engine is a pre-requisite for implementation.

extends KinematicBody2D
var speed = 200
var direction = 1
var end_1
var end_2
func _ready():
 end_1 = $Path2D/End1.global_position
 end_2 = $Path2D/End2.global_position
 self.global_position = end_1
func _physics_process(delta):
 var velocity = Vector2()
 if direction == 1:
   velocity = (end_2 - self.global_position).normalized() * speed
 elif direction == -1:
   velocity = (end_1 - self.global_position).normalized() * speed
 if direction == 1 and self.global_position.distance_to(end_2) < 10:
   direction = -1
 elif direction == -1 and self.global_position.distance_to(end_1) < 10:
   direction = 1
 move_and_collide(velocity * delta)

Deciding Your Perfect Match: Babylon.js vs Godot

In the realm of 3D and game development, two strong contenders stand out: Babylon.js and Godot. Let’s discern which is the preferred choice for your particular needs.

Web Developers Looking for Seamless 3D Integration

If you’re a web developer requiring effortless integration of 3D graphics via HTML5 into your web applications, Babylon.js serves you best. Apart from boasting a sophisticated API and being highly accessible for user projects, it facilitates rendering on HTML 5 canvas element, which can be crucial in web development.

Web developer engrossed in integrating 3D graphics into a web application using Babylon.js

Beginners and Non-Professionals

Godot is an open-source game engine that offers an intuitive scene-driven design, a friendly learning curve for beginners and non-professionals alike. With its block-by-block game creation ability, built-in scripting language GDscript, and visual editor, Godot serves as a perfect stepping stone into the game development realm.

Game development enthusiast using Godot to piece together a game scene block by block

Experienced Developers Wanting to Dive Deep

For seasoned developers craving deeper dives into game development with more complex character animation and physical reactions, Babylon.js takes the edge with its plugin physics engines, key frame animation objects, and 3D modelling process.

Senior developer exploring complex scene animations using Babylon.js

Community-Minded Creators Seeking Extensive Language Support

Godot is your sure bet if you’re a developer seeking extensive language support and valuing an open-source ethos. With its wide range of language bindings and the backing of a global developer community, Godot poses an appealing option.

Community of global Godot users collaborating and sharing code in multiple languages

In summarizing Babylon.js and Godot, Babylon.js excels with high-end 3D and photo-realism and enjoys Microsoft’s backing, while Godot’s strength lies in a friendly learning curve, broader language support, and an open-source community. Evaluate your requirements prudently before making your choice.

Logan Bellbrook

Content writer @ Aircada with a knack for nature & AR/VR/XR. Blogging the intersection of tech & terrain.