Opt for Babylon.js if engaging with web-based projects, craving compatibility with HTML5, or appreciating open-source ethos. Unreal Engine, however, trumps for intricate game development, multi-platform adaptability, and established support infrastructure. It’s a web vs game development duel.

Babylon.js vs Unreal Engine

Pivotal Differences Between Babylon.js and Unreal Engine

  • Scripting Language: Babylon.js is built on TypeScript and JavaScript, Unreal Engine capitalizes on C++.
  • Licensing: Babylon.js is under Apache License 2.0, Unreal Engine adopts revenue-based licensing with 5% royalty for profits exceeding $1 million.
  • Platform: Babylon.js primarily serves web projects, Unreal Engine treads game development across diverse platforms.
  • 3D Operations: Babylon.js exploits polygon modeling and limited constructive solid geometry. Unreal Engine employs a level editor supporting real-time constructive solid geometry actions.
  • Community: Unreal Engine boasts a thriving marketplace for developers, Babylon.js gravitates towards open-source collaboration.
Comparison Babylon.js Unreal Engine
Initial Release 2013 1998
Original Authors/Developers David Catuhe, Microsoft Epic Games
Written In TypeScript, JavaScript C++
Latest Stable Release 5.3.0 5
Type 3D engine 3D computer graphics game engines
License Cost Free, Apache License 2.0 5% of revenues over USD 1 million
Project Types Supported Virtual worlds, crime data visualization, education in medicine, fashion avatars, managing Kinect on the web, military training, modelling historic sites, product design, RDF graphs, urban underground infrastructure modelling Game development, film and television, education
Modelling Approach Polygon modeling with triangular faces, limited use of constructive solid geometry Real-time constructive solid geometry
Platform Support WebGL supporting browsers Desktop, mobile, console, VR

What Is Babylon.js and Who’s It For?

Babylon.js, a robust 3D engine, is a remarkable creation of Microsoft crafted to display advanced 3D graphics within a web browser using HTML5. Its birthplace is the Github repository in 2013 and has since evolved with the stellar contribution of 190 global contributors. Babylon.js is the wheelhouse for web developers, 3D design enthusiasts, and educators in assorted fields who desire to leverage the power of real-time 3D visualization. Flawlessly modeling the historic sites, military training, or designing products are facets in its vast scope.

Colorful visualization of a 3D model by a web developer inside a digital design studio

Pros of Babylon.js

  • Comprehensive SDK with rich features for 3D modelling and animations.
  • Supported by major HTML5 and WebGL browsers.
  • Open-sourced under Apache License 2.0.
  • Supports photo-realistic images with physically-based rendering.

Cons of Babylon.js

  • Limited use of constructive solid geometry.
  • Requires significant knowledge of TypeScript and JavaScript.
  • API usability can be challenging for beginners.

What Is Unreal Engine and Who’s It For?

Unreal Engine (UE), spearheaded by Epic Games, is a far-reaching 3D computer graphics game engine whose inception dates back to 1998. Initially tailormade for PC first-person shooters, UE now extends its mighty arms to multiple platforms including desktop, mobile, console, and virtual reality. Game developers, educators, and creators (amateur or seasoned) who wish to create or modify games, apps, or animations would find UE an unmatched ally. Through its versatile Marketplace, UE also provides a monetization platform for aspiring developers.

Colorful game developer designing a VR world inside a modern studio

Pros of Unreal Engine

  • Supports a wide range of platforms including VR.
  • Rich distribution licence, low royalty rates for commercial uses.
  • Includes constructive solid geometry operations for real-time level editing.
  • Encourages modding and customization.

Cons of Unreal Engine

  • Complex to learn and use, especially for beginners.
  • High system resource requirements.
  • Programming requires knowledge of C++.

Babylon.js vs Unreal Engine: Pricing

While Babylon.js thrives on an open-source model, Unreal Engine adopts a royalty-based pricing scheme for commercial use.

Babylon.js

Babylon.js, being an open-source 3D engine, is available for free. This real-time 3D engine distributes its source code via GitHub under the Apache License 2.0. This essentially means that users are permitted to freely use, modify, and distribute this software, subject to certain restrictions outlined in the Apache License.

Unreal Engine

The pricing structure for Unreal Engine is different. It employs a royalty-based pricing model for commercial use, where Epic Games charges a 5% royalty on revenues exceeding USD 1 million. However, this royalty model is waived for games published on the Epic Games Store. Moreover, Unreal Engine 4 and beyond have been made freely available to all users. If a product makes over $3,000 per quarter, Epic charges a 5% revenue cut. Additionally, Epic Games offers Unreal Engine for free to educational institutions like schools and universities.

Code Examples for Babylon.js & Unreal Engine

Babylon.js

The following Babylon.js code will generate a pulsing sphere object that iteratively changes size, providing a dynamic visual effect. Prior to running the code, ensure that you have the latest Babylon.js library available within your project.

// Create Babylon.js canvas and engine.
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);

var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 2, 2, new BABYLON.Vector3(0,0,5), scene);
camera.attachControl(canvas, true);
    
// Create sphere object.
var sphere = BABYLON.MeshBuilder.CreateSphere('sphere', {diameter:2}, scene);

// Animating the sphere for pulsing effect.
var size = 2;
var increase = true;
scene.registerBeforeRender(function() {
    if(size >= 4) increase = false;
    else if(size <= 2) increase = true;
    
    size = increase ? size + 0.01 : size - 0.01;
    sphere.scaling = new BABYLON.Vector3(size, size, size);
});

// Engine run render loop.
engine.runRenderLoop(function() {
    scene.render();
});

Unreal Engine

This Unreal Engine code snippet creates an actor that is concealed and then progressively revealed. Unreal Engine C++ programming requires the environment properly installed with Visual Studio and the Unreal Engine plugin.

// Include dependencies
#include "RevealActor.h"
#include "Components/StaticMeshComponent.h"

ARevealActor::ARevealActor()
{
    // Set actor to call Tick() every frame.
    PrimaryActorTick.bCanEverTick = true;

    // Create Static Mesh Component and set it as a root
    StaticMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
    RootComponent = StaticMeshComponent;
}

void ARevealActor::BeginPlay()
{
    Super::BeginPlay();

    // Initially hide the actor
    StaticMeshComponent->SetVisibility(false);
}

void ARevealActor::Tick(float DeltaTime)
{
    Super::Tick(DeltaTime);

    // Gradually reveal the actor
    if (!StaticMeshComponent->IsVisible()) {
        StaticMeshComponent->SetVisibility(true);
    }
}

Babylon.js or Unreal Engine: Making The Right Call

Deciding between Babylon.js and Unreal Engine? Let’s cut to the chase to shape your decision.

Web Developers

If you are a web developer leaning towards real-time 3D graphics via HTML5 in a web browser, Babylon.js, a 3D engine compatible with TypeScript, JavaScript, is your ammo. This engine, developed by Microsoft, is renowned for its wide array of applications from virtual worlds to product design, backed by its accessible API and post-processing methods.Web developer engrossed in crafting 3D graphics on screen

Game Creators

For game creators yearning for a robust 3D game engine, look no further than Unreal Engine. Boasting a history that traces back to 1998, it supports an array of platforms and its C++ foundation ensures versatility. The engine also offers royalty waivers for games published on the Epic Games Store, leveraging your game creation endeavors.Game creator meticulously designing an immersive game environment in Unreal Engine

AR/VR Enthusiasts

Driven to innovate in the sphere of AR/VR? Both engines serve your purpose. Opt for Babylon.js for its accessibility and uncomplexity, perfect for early-stage AR/VR ventures. However, if you’re committed to your AR/VR project commercially, consider leveraging Unreal Engine, with its expansive platform support equipping you for a grander scale.AR/VR enthusiast immersed in creating an interactive digital reality

In deciding between Babylon.js and Unreal Engine, weigh your project goals and complexity. Whet your web development appetites with Babylon.js, or dive into the gaming world with Unreal Engine. Whatever your call, both engines serve a potpourri of opportunities.

Hannah Stewart

Content writer @ Aircada, tech enthusiast, metaverse explorer, and coffee addict. Weaving stories in digital realms.