For multi-platform 3D-capable game development, MonoGame renders as the first choice due to its C#-based low-level programming and diligence in maintaining the outdated yet profitable XNA framework. Love2D, dealing strictly with 2D games, however, impresses with its straightforward installation, good community support, and compatibility with Lua scripting language.
Key Differences Between MonoGame and Love2D
- MonoGame utilizes C# for lower-level programming, while Love2D predominantly uses C++ and Lua.
- While Love2D excels with 2D games, MonoGame supports both 2D and has 3D capabilities from mid-2013.
- MonoGame supports a wider range of platforms, including PlayStation and Xbox, while Love2D lacks such extensive support.
- While MonoGame demands basic C# knowledge, Love2D is more forgiving, providing numerous Lua code snippets and robust community support.
Comparison | MonoGame | LÖVE |
---|---|---|
Initial Release | September 2009 | January 13, 2008 |
Primary Language Use | C# | C++, Lua |
2D/3D Support | Primarily 2D, 3D support from mid-2013 | Strictly 2D |
Supported Platforms | iOS, macOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, tvOS | FreeBSD, OpenBSD, NetBSD, Windows, Linux, macOS, iOS, Android |
Open Source | Yes | Yes |
Popular Games Developed | Bastion, Dust: An Elysian Tail, Stardew Valley, Transistor | Move or Die, Mari0, Kingdom Rush, BYTEPATH, Blue Revolver, Warlock’s Tower |
Official Learning Resources | Game Schooling, C# courses and tutorials | Code snippets in official Lua site, community support through Discord & IRC |
Graphics Libraries Used | SharpDX, DirectX, OpenTK, OpenGL, OpenGL ES | SDL, OpenGL, OpenGL ES |
What Is MonoGame and Who’s It For?
MonoGame is a free, open-source game development framework that has stood the test of time since its initial release in September 2009. Built for the C# programming language, it is the key behind several popular games including Bastion, Celeste, and Fez. Primarily, MonoGame caters to game developers aiming to create games for a myriad of platforms, from iOS and Android to PlayStation and Xbox.
With a foundational focus on lower-level programming, MonoGame is a dream field for developers who relish having complete control over their game development process. To use it effectively, you should not only be acquainted with C#, but should also cherish the idea of contributing to a community-maintained ecosystem.
Pros of MonoGame
- Supports multiple platforms
- Community-maintained and collaborative
- Offers maximum control and in-depth development
- Ideal for 2D development
- Based on C#, a popular and easy-to-learn language
Cons of MonoGame
- Not suitable for developers seeking a WYSIWYG environment
- Lack of high-level programming
- Paid support for iOS and Android
- Outdated XNA
- Not optimized for non-Windows platforms
What Is LÖVE and Who’s It For?
LÖVE is a free open-source game framework, keenly noted for being user-friendly and functional. Introduced in January 2008, LÖVE is written in C++ and uses Lua as its scripting language. Its compatibility with a range of platforms makes it a go-to choice for game developers aiming to span their products across platforms like Windows, Linux, macOS, iOS, and Android.
Typically, LÖVE is ideal for developers who are focused on creating immersive 2D games and are comfortable with Lua scripting language. Making the most of LÖVE requires a love for game development competitions and a knack for C++ and Lua.
Pros of LÖVE
- Supports multiple platforms
- Uses Lua scripting language
- Incorporates known libraries like SDL and OpenGL
- Good community support
Cons of LÖVE
- Strictly deals with 2D games
- Not as powerful as Unreal or Unity
- No guarantee of cross-platform compatibility between different versions
- Limited modules and lack of graphical interface
Code Examples for MonoGame & Love2D
MonoGame
In MonoGame, an open-source game framework, beginners can learn the basics of game development with greater ease. The below MonoGame snippet visualizes a continuously changing background color. This code requires a MonoGame project setup and basic familiarity with C# coding conventions.
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace ColorChangeMonoGame
{
public class MainGame : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Color bgColor;
public MainGame()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Update(GameTime gameTime)
{
bgColor = new Color(RandomNumber(), RandomNumber(), RandomNumber());
base.Update(gameTime);
}
private float RandomNumber() => (float) new Random().NextDouble();
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(bgColor);
base.Draw(gameTime);
}
}
}
Love2D
Love2D, an easy-to-use framework for 2D game development in Lua, is perfect for beginners. The following example showcases an animated sprite of a simple character. Ensure that you’ve set up a Love2D project and possess basic Lua knowledge for optimal functioning of this code.
character = {}
character.sprite = love.graphics.newImage('character.png')
character.frames = 4
character.currentFrame = 1
character.animationTimer = 0
character.frameDuration = 0.2
character.x = 100
character.y = 100
function love.load()
character.quads = {}
for i=0, character.frames-1 do
character.quads = love.graphics.newQuad(i * character.sprite:getWidth() / character.frames, 0, character.sprite:getWidth() / character.frames, character.sprite:getHeight(), character.sprite:getDimensions())
end
end
function love.update(dt)
character.animationTimer = character.animationTimer + dt
if character.animationTimer > character.frameDuration then
character.currentFrame = (character.currentFrame + 1) {66f7997927a862c9f57ec7dffc6a2fe6d405caee7001dff533b976d48fe118b1} character.frames
character.animationTimer = character.animationTimer - character.frameDuration
end
end
function love.draw()
love.graphics.draw(character.sprite, character.quads, character.x, character.y)
end
MonoGame vs Love2D: Your Comprehensive Verdict
Cracking the code to choose between MonoGame and Love2D? Let’s simplify.
Developers Targeting Multiple Platforms
If you’re a game wizard targeting a palette of platforms, flip to MonoGame. Known for its smooth sailing cross-platform support including iOS, Android, macOS, tvOS, Linux, and various consoles, MonoGame ensures your games run everywhere. Its early roots from XNA’s sprite-based 2D games to 3D support make it a versatile pick.
- Drawbacks: Steep learning curve
- Advantages: Wide platform support
Indie Game Developers
Indie developers, finding Love2D might be your game changer. With a solid foothold in indie community and a robust selection of libraries, Love2D has simplicity on its side. It utilizes Lua — snappy, lightweight, and fast-to-deploy.
- Drawbacks: Limited scope compared to Unreal, Unity
- Advantages: Straightforward installation, simplicity of Lua script
C# Programmers
C# programmers, hear the MonoGame anthem. With the language being its backbone, MonoGame opens the doors to more control and customization. Devotees also get access to supported tutorials and courses. Be mindful though, the path to mastery is demanding.
- Drawbacks: Steep learning curve, C# prerequisite
- Advantages: Detailed control over game development
MonoGame is your cross-platform companion offering you enhanced control, but Love2D wins hearts with its simplicity and indie-dev comfort. Picking one boils down to platform preference and language proficiency. While MonoGame thrives in a multi-platform, C# domain, Love2D favours indie developers seeking simplicity with Lua.