For multidisciplinary teams seeking 3D design collaboration, Gravity Sketch offers a much-preferred platform with extensive compatibility. However, individual creators focusing on immersive 3D painting would find more value in the intuitive and award-winning VR capabilities of Tilt Brush.

Comparison of Gravity Sketch and Tilt Brush

Key Differences Between Gravity Sketch and Tilt Brush

  • Gravity Sketch is a 3D design platform catering to cross-disciplinary teams; Tilt Brush is a 3D painting VR app for individual creators.
  • Platform Compatibility: Gravity Sketch is more versatile, available on tethered headsets, iPad, and desktop; Tilt Brush is primarily a VR-oriented product.
  • Usage: Gravity Sketch is useful for stakeholder alignment, co-creation, and hosting reviews; Tilt Brush emphasizes immersive 3D painting and exploration.
  • Bullet Community Engagement: Both have notable community involvement, with Open Source development for Tilt Brush and user-driven feature development for Gravity Sketch.
Comparison Gravity Sketch Tilt Brush
Founded/Developed By Gravity Sketch (London, 2014) Skillman & Hackett, acquired by Google (2015)
Design Purpose 3D Design for cross-disciplinary collaboration 3D VR Painting
Key Features 3D design, VR tools, cross-platform compatibility, LandingPad for 2D/3D content sharing Room-scale 3D drawing, variety of export formats, intuitive interface, diverse painting materials
Platform Compatibility Standalone, tethered headsets, iPad app, desktop HTC Vive, Oculus Rift, Vive; Mouse and keyboard version for development
Key Clients/Users Ford, Adidas, Rivian, Polaris Public users, animation and game creators
Pricing Model Free, Business Plans, One-time Purchase Free, Open Source under Apache 2.0 license, Steam site license for commercial
Main Application Art/Game Design, Education Animation, Multiplayer experience
Unique Feature Freedom beyond 2D sketching using VR gestural design tools Room-scale 3D painting with unique painting materials
Community Involvement Highly appreciated Continued under \”Open Brush\”

What Is Gravity Sketch and Who’s It For?

Established in 2014, Gravity Sketch is a progressive 3D design platform allowing cross-disciplinary teams to collaborate, review, and bring their visions to life in 3D. Born out of London, it uses intuitive VR gestural design tools that take you beyond traditional 2D sketching. This tool is devised for designers, by designers, enabling accelerated design processes and clear communication of ideas.

Primarily targeted at professionals in Art/Game Design, and Education sectors, Gravity Sketch has found favor with big players such as Ford, Adidas, Rivian, and Polaris. The platform appeals particularly to those skilled in 2D, steering design processes with less ambiguity from the get-go.

Colorful depiction of a designer sketching in a virtual reality environment

Pros of Gravity Sketch

  • Freedom beyond 2D sketching
  • Platform compatibility across devices
  • Availability of a free plan
  • Significant players as clients
  • Community involvement in development

Cons of Gravity Sketch

  • Limited usefulness in science due to import/export restrictions
  • Needs VR at every desk for ideal performance
  • Still in early access, though stable and production-ready

What Is Tilt Brush and Who’s It For?

Launched in 2015, Tilt Brush is a groundbreaking VR app for room-scale 3D painting. Initially conceived by Skillman & Hackett, it was later acquired by Google. Specifically designed for 6DoF motion interfaces, it offers a virtual environment for 3D drawing. Its unique paint materials like fire, stars, and snowflakes create an unprecedented creativity experience.

The app opens that door to animation and multiplayer experience, priming users to explore the unlimited possibilities of painting in 3D space. What began as a chess game prototype is now an award-winning application, praised for its intuitive interface and 3D painting capacities.

Colorful scene of an artist creating a vivid 3D painting in a virtual room

Pros of Tilt Brush

  • Intuitive interface
  • Unique 3D painting experience
  • Flexible license terms
  • Award-winning application
  • Wide file export options

Cons of Tilt Brush

  • Development version only available for keyboard and mouse
  • Commercial use requires a Steam site license
  • Google discontinued projects impact the product’s future

Gravity Sketch or Tilt Brush – Which Reigns Supreme?

After an in-depth comparison of Gravity Sketch and Tilt Brush, the choice between the two depends largely on the user’s professional and creative requirements. Let’s break it down.

Design Professionals

For design professionals, especially from the automotive industry, Gravity Sketch offers a more comprehensive, tagged and intuitive design toolset, allowing 3D vision communication, co-creation, and stakeholder reviews. Its compatibility with Wacom tablets and the versatile use of VR make it a more functional choice for industrial application.

Design professional working on 3D model

Art/Game Developers

Tilt Brush, with its 3D painting capabilities, offers a groundbreaking interactive interface popular among art and game developers. Its diverse export formats and the ability to create GIFs and videos cater to developers who focus on visual depth and animation.

Game developer indulged in interactive 3D painting

Education Sector

In the case of teachers and students eager to explore the dimensions of design, Gravity Sketch emerges as a worthy option. Its accessible yet powerful feature set enables quick concept capture in 3D and accelerates the learning process.

A teacher demonstrating 3D design to students using Gravity Sketch

Open-Source Advocates

Tilt Brush (now Open Brush) is the preferred choice for open-source enthusiasts due to its interactive interface, unique 3D painting capabilities and active community-led continued development under an Apache 2.0 license.

Open-source fanatic immersed in 3D creation with Tilt Brush

Final Verdict: Select Gravity Sketch for specialized and collaborative design needs, and choose Tilt Brush for immersive art creation and open-source commitments.

Grant Sullivan

Content writer @ Aircada and self proclaimed board game strategist by day, AI developer by night.