If developing simple, web-integrated 3D graphics, WebGL is your pick. Ease of use and broad support make it shine. On the other hand, Unity’s rich, cross-platform suite suited for advanced 3D/2D game creation, despite its controversial pricing.

Comparison of WebGL and Unity

Key Differences Between WebGL and Unity

  • Integration: WebGL is integrated directly in browsers, Unity is standalone.
  • Use Cases: WebGL is ideal for simple 3D web graphics while Unity excels in advanced 3D/2D game creation.
  • Community: Both have strong support, but Unity boasts an active developer community.
  • Pricing: Controversial per-install fee model for Unity, WebGL is open source.
  • Coding: Unity supports multiple scripting languages; WebGL is linked to ECMAScript.
  • Asset Store: Unity provides pre-designed materials, WebGL uses standard OpenGL assets.
Comparison WebGL Unity
Initial Release 2011 2005
Platform-Type Web-based Cross-platform
Operating System Compatibility Multiplatform Multiplatform
API Level Low-level High-level
Access to Graphics Processing Unit (GPU) Yes Yes
Cross-Platform Compatibility Yes Yes
Support for Mobile Yes Yes
Support for AR/VR No Yes
Language Support ECMAScript (JavaScript) C#, JavaScript, Boo
Community Support High High
Charges Free Freemium (Post January 1, 2024, per-install fees)
Integration with HTML Elements Yes No
Drawbacks Slower than DirectX, lacks comprehensibility Unstable pricing model
Designed for Online, interactive 3D graphics 3D and 2D games

What Is WebGL and Who’s It For?

WebGL, a low-level 3D graphics API intertwined with ECMAScript via HTML5 Canvas, is the digital maestro transforming the canvas of online 3D graphics. Building on OpenGL ES, WebGL cooperates with major browser magnates like Google, Microsoft, Apple, and Mozilla, introducing 3D to domains far and wide without requiring plugins. WebGL is developed primarily for web developers and enthusiasts who aim to provide top-notch, interactive 3D graphics online. Its cross-platform compatibility, user-friendly JavaScript automatic memory management, and integration with other HTML Document entities makes it a preferred choice.

Colorful representation of a developer in front of his computer running a WebGL application

Pros of WebGL

  • WebGL provides cross-platform compatibility and GPU 3D acceleration
  • WebGL’s API offers native GLSL support and DOM interface integration
  • Runs directly in browsers, eschewing the need for plugins
  • Part of HTML 5 release, offering feature-rich 3D graphics support
  • User-friendly with automatic JavaScript memory management

Cons of WebGL

  • Quality issues with OpenGL, its foundation
  • Relatively slower than DirectX and lacks its comprehensibility
  • Varying running technologies based on the platform, creating inconsistency

What Is Unity and Who’s It For?

Unity, birthed in 2005, is an influential game development engine that equips developers to create riveting 2D and 3D games. With impressive compatibility across various operating systems, it paves the way for a broad spectrum of applications, from AR to 3D simulations. Unity’s user-base primarily comprises game developers, from indie creators to professional studios. Despite some backlash over pricing models, its expansive tools, diverse pre-designed textures, and vibrant community support make it a cherished platform.

Colorful image of a game developer working on a project using Unity

Pros of Unity

  • Unity facilitates game development across diverse platforms
  • Enriched with diverse tools and rendering technology
  • Offers a cesspool of pre-designed textures and features
  • Has a vibrant community supporting developers
  • Supports multiple coding languages, enhancing flexibility for developers

Cons of Unity

  • Controversial pricing redesign causing developer resentment
  • Risks of per-install fees impacting financial sustainability of developers
  • Unannounced changes fostering mistrust among users
  • Current fraud detection practices may require bolstering

Code Examples for WebGL & Unity

WebGL

This example showcases loading a custom texture onto a cube in WebGL. For this code to run optimally, ensure that the necessary libraries and images are correctly linked.

// Define vertex data  
var vertices = [
-1.0, -1.0,  1.0, 0.0, 0.0, 
1.0, -1.0,  1.0, 1.0, 0.0,
1.0,  1.0,  1.0, 1.0, 1.0, 

-1.0, -1.0, -1.0, 0.0, 0.0, 
1.0, -1.0, -1.0, 1.0, 0.0, 
1.0,  1.0, -1.0, 1.0, 1.0
];

// Create an empty buffer object
var vertex_buffer = gl.createBuffer();

// Bind appropriate array buffer to it
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);

// Pass the vertex data to the buffer
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

// Unbind the buffer
gl.bindBuffer(gl.ARRAY_BUFFER, null);

Unity

This code moves objects along a specific pathway in Unity. Be sure the Unity3D engine is installed and updated for the code to function as intended.

using UnityEngine;
using System.Collections;

public class MoveObject : MonoBehaviour 
{
    public Transform[] path;
    public float speed = 5.0f;
    public float reachDist = 1.0f;
    public int currentWaypoint = 0;
 
    void Update() 
    {
    
        Vector3 dir = path[currentWaypoint].position - transform.position;
        transform.position += dir * Time.deltaTime * speed;

        if(dir.magnitude <= reachDist) 
        {
            currentWaypoint++;
            if(currentWaypoint >= path.Length) 
            {
              currentWaypoint = 0;
            }
        }
    }
}

The Choice Conundrum: WebGL vs Unity

After delving into both WebGL and Unity, the selection presents a unique set of challenges. The verdict hinges on your goals, audience, and resources.

Independent Web Developers

WebGL stands as the obvious choice. It’s open-source, enabling tight integration with other HTML document elements, and has robust support across platforms and browsers, including mobile. Built on OpenGL ES, WebGL offers cross-platform compatibility, GPU 3D acceleration, and native GLSL support. Although WebGL employs OpenGL which falls afoul of DirectX in speed and comprehensibility, it remains the fitting solution for online, interactive, and 3D graphics.Independent web developer working on a project using WebGL

Enterprise-Level Game Developers

Unity carries the day, despite its flawed pricing structure. This well-rounded game engine offers robust features and tools for both 2D and 3D game creation. Unity’s cross-platform capabilities, encompassing Android and iOS, coupled with a supportive developer community, make it ideal for large-scale, complex projects. However, Unity’s revised fee-per-install model and the retreat from Unity Plus subscription stoke concerns regarding its cost-effectiveness. Enterprise-level game developer working on creating a new game using Unity

Budget-Conscious Solo Developers

Again, WebGL takes precedence. It eschews a per-install fee, lending a more secure financial footing to solo developers. Add to it the ease of use due to JavaScript’s automatic memory management and compatibility with HTML5, WebGL emboldens independent development. Although WebGL’s performance is inferior compared to DirectX, its congeniality with the most modern hardware is undeniable. Budget-conscious solo developer utilizing WebGL to create an application

Augmented and Virtual Reality Enthusiasts

Unity reigns supreme for AR/VR. Unity facilitates next-level rendering technologies, encouraging the creation of sophisticated mobile games and AR/VR applications. Developers have access to a plethora of pre-designed textures and features via its asset store. Even with the recent skepticism over its pricing model, Unity’s dedication to providing immersive visual experiences is palpable. AR/VR enthusiast using Unity to create an immersive experience

The WebGL vs Unity debate beckons discernment. For web development, WebGL, with its open-source, cross-platform, and browser-friendly attributes, makes the cut. If high-end game or AR/VR creation is your essence, Unity’s robust capabilities hold sway despite the controversial pricing.

Tiffany Brise

Content writer @ Aircada, patiently awaiting a consumer AR headset that doesn’t suck.