If you prioritize a lightweight, community-driven, data-oriented engine, Bevy is your go-to. Its free, open source nature caters to indie developers. If complex 3D graphics, cross-platform functionality, and industry-standard dominance are crucial, Unreal Engine outperforms with its extensive features and robust support system.

Comparison of Bevy and Unreal Engine

Key Differences Between Bevy and Unreal Engine

  • Language: Bevy is written in Rust and aims at data-driven architecture, while Unreal Engine uses C++ and prominently features 3D graphics.
  • Platform Support: Bevy focuses on major platforms and anticipates Android support, Unreal Engine covers an extensive range, including desktop, mobile, console, and VR.
  • Community: Bevy thrives on community contribution and feedback, while Unreal Engine leans on strategic allies and indie developers on its marketplace.
  • Cost Structure: Bevy is free and open source, while Unreal Engine is free until revenues exceed $1 million, at which point it charges a 5% royalty.
Comparison Bevy Unreal Engine (UE)
Engine Type Data-driven game engine 3D computer graphics game engines
Language used Rust C++
Platform Support Windows, MacOS, Linux, Web, iOS (Android expected) Desktop, Mobile, Console, VR Platforms
License Cost Free, MIT or Apache 2.0 Epic charges 5% of revenues over USD 1 million for commercial use
Community Support Discord, Subreddit, GitHub Discussions, Bevy Assets collection Unreal Engine Marketplace
Customization Options Offers a variety of cargo features Project templates and Unreal Development Kit for creating iOS games and apps
Latest Release Ongoing, regularly updated contribution-based development Unreal Engine 5, April 2022
Features 2D and 3D Rendering, UI Functionality, Sound Loading, Hot Reloading Advances in areas like CSG Operations, features from acquired companies like Quixel

What Is Bevy and Who’s It For?

Bevy is a potent, data-driven game engine developed in Rust. It stands out with its broad 2D and 3D features revolving around a data-oriented architecture via the Entity Component System (ECS) paradigm. From 2D and 3D rendering to sound loading, the engine is inherently fast and supports major platforms, appealing mainly to indies and enthusiasts.

Colorful image of a tech developer using Bevy in an innovative workspace.

Pros of Bevy

  • Free, open-source, and licensed under permissive MIT or Apache 2.0
  • Extensive 2D and 3D feature set
  • Quick compile time and platform versatility
  • Strong community support and constant updates

Cons of Bevy

  • Reliance on developments in Rust language could cause API-breaking changes
  • Current lack of support for Android
  • No high-level and low-level networking yet

What Is Unreal Engine and Who’s It For?

The Unreal Engine (UE), a product of Epic Games, is a trailblazing series of 3D graphics game engines. Its versatile capabilities have redefined gaming, film, and TV industries since its inception in 1998. Widely adopted by a variety of users from game developers to educators, its latest iteration, Unreal Engine 5, furthers its cross-platform dominance.

Colorful visualization of game development process using Unreal Engine in a modern studio.

Pros of Unreal Engine

  • Broad platform support including desktop, mobile, console, and VR
  • Free access for schools and universities
  • Marketplace for creators with an 88% revenue share
  • Strong features for constructive solid geometry operations

Cons of Unreal Engine

  • 5% royalty on revenues over USD 1 million for commercial use
  • Programming confined to C++
  • UE5 version still under development

Code Examples for Bevy & Unreal Engine

Bevy

In this example, the Bevy code snippet showcases how to create a simple 2D sprite movement. To get this code running, it requires the Bevy library to be added to the dependencies.

    use bevy::prelude::*;

    fn main() {
        App::build()
            .add_default_plugins()
            .add_startup_system(setup.system())
            .add_system(sprite_movement_system.system())
            .run();
    }

    fn setup(commands: &mut Commands, mut materials: ResMut<assets<colormaterial>>) {
        let material = materials.add(Color::rgb(0.2, 0.2, 0.8).into());
        commands.spawn(Camera2dComponents::default()).spawn(SpriteComponents {
            material,
            ..Default::default()
        });
    }

    fn sprite_movement_system(time: Res<time>, keyboard_input: Res<input<keycode>>, mut query: Query<&mut Transform>) {
        let mut direction = Vec3::zero();
        if keyboard_input.just_pressed(KeyCode::Left) {
            direction.x -= 1.;
        } if keyboard_input.just_pressed(KeyCode::Right) {
            direction.x += 1.;
        }

        for mut transform in query.iter_mut() {
            transform.translation += time.delta_seconds * direction;
        }
    }
    </input<keycode></time></assets<colormaterial>

Unreal Engine

The given Unreal Engine code snippet demonstrates how to spawn an Actor at a specific position. Be awar that the code must be executed within a UClass that extends from an AActor to function optimally.

    void SpawnMyActor()
    {
        UWorld* World = GetWorld(); // Get a reference to the world
        if(World) // If the world exist
        {
            FActorSpawnParameters SpawnParams; 
            SpawnParams.Owner = this; 
            SpawnParams.Instigator = GetInstigator(); 
            
            FTransform Transform; 
            Transform.SetLocation(FVector(0.0f, 0.0f, 0.0f)); 
            Transform.SetRotation(FQuat(FRotator(0.0f, 0.0f, 0.0f)));
            
            AActor* SpawnedActor = World->SpawnActor<aactor>(AActor::StaticClass(), Transform, SpawnParams); 
            if(SpawnedActor)
            {
                UE_LOG(LogTemp, Warning, TEXT("Actor spawned"));
            }
        }
    }

    </aactor>

Remember to replace “Bevy CODE HERE” and “Unreal Engine CODE HERE” with the respective code snippets provided above. Also, take care to replace “lang-js” and the “data-lang” attribute with “lang-rust” for Bevy and “lang-cpp” for Unreal Engine to ensure optimal code formatting.

Verdict: Bevy or Unreal Engine – Which is the Superior Choice?

In the dynamic ecosystem of game development, decision-making hinges on an intricate mesh of requirements, preferences and resources. Let’s navigate the Bevy versus Unreal Engine dilemma, dissecting this for distinct consumer segments.

Indie Game Developers

If you’re an indie game developer, Bevy’s user-friendly API, faster compile times, and data-oriented architecture will significantly reduce the learning curve and streamline your development process. Moreover, being free and open-source provides an economical edge.

Independent game developer engrossed in writing game-logic using Bevy.

Established Game Studios

For Established Game Studios, the inherent advantages of Unreal Engine’s robust features, well-rounded level editor, and the allure of the Unreal MarketPlace could outweigh the benefits of Bevy. The combination of cutting-edge graphics and broad platform support is hard to overlook, despite the revenue sharing clause.

Professional game development studio working on complex 3D project using Unreal Engine 5.

Education Institutions

Education Institutions focusing on game design courses could find Unreal Engine a more enriching choice. Its comprehensive game design toolchain, industry-recognized credentials, and free access present a better learning avenue for students.

Game design students in a computer lab, honing their skills on Unreal Engine 5.

In a nutshell, whether you associate with sprite-lit indie charm or breathtaking AAA graphics determines your pick between Bevy and Unreal Engine. For independent creators and rookie devs, Bevy’s simplicity and open-source nature is a godsend. On the other hand, Unreal Engine, with its top-tier capabilities, sits well with professional studios and academia.

Grant Sullivan

Content writer @ Aircada and self proclaimed board game strategist by day, AI developer by night.