3D Asset Importing

Pipelines for importing and optimizing external 3D models and assets into the Aircada Studio.
Published: 7/10/2026

Aircada provides a highly optimized, automated pipeline to ingest external 3D assets, textures, and models.

Imported assets are automatically processed, normalized, and compressed to ensure high framerates and fast loading across standard web browsers and spatial devices.

3D Model Importing & Formats#

Best practices, supported file formats, and structural pipelines for 3D model optimization.

To deliver smooth spatial configurator experiences, Aircada automatically optimizes high-fidelity 3D assets for the web GPU pipeline:

Supported 3D Formats

Aircada utilizes GLB/glTF as its native runtime format, offering an excellent balance of animation, material features, and compact file size. Other popular formats (like FBX and OBJ) are automatically converted into highly optimized GLB files during import.

Optimization Pipeline Tasks

Upon importing a model, the Studio applies the following standard optimization tasks to maintain mobile performance boundaries:

  • Mesh Compression: Compresses dense geometry using Draco or Meshopt algorithms to decrease network payloads.
  • Texture Downscaling: Dynamically resizes high-resolution textures to fit within standard mobile GPU memory budgets.
  • Material Normalization: Standardizes non-web materials into physically-based rendering (PBR) assets compatible with the Aircada engine.